It is the biggest online game development event of the world, in 2015 more than 5.000 people participated online from students, teachers, developers and interested in the area.
After 2015 success GX Brazil returns in 2016 held from March 26 through 30 at the website and at Microsoft’s Channel 9, during the night at the week and in the afternoon in the 26 and 27. The event aims to promote gaming industry by approaching gamers and students to developers around the globe who can share their expertise to develop the gamming industry.
The GX Brazil is held by the Microsoft Innovation Center (MIC) and have partnership with Signum Game Studio.
The time is in -3 GMT.
Time and sessions may be changed without notice.
Confirm your presence at the biggest online game event of the world
Confirm your presence at the biggest online game event of the world
Learn about the artistic universe of game development. Professionals and professors of the subject will speak about how to create for games.
Work as Concept Artist and Illustrator for brazilian and international games, as iot Games, Guerrilla Games, Games Workshop, VOLTA, Applibot and as a speaker at events as GX Brazil 2015, Creative Juice Brazil,ICONIC, IFCC and THU.
Art for Games and
In my session I will talk about some topics of my daily work for big game companies, showing some examples of work and features of a good game portfolio.
Has 13 years experience in illustration and character design. Currently works as Concept Artist for one of the biggest game studios in Brazil, Blackriver Studios.
Misturando ideias e rascunhos
During the session I’ll show how my creative process works, my inspirations and influences, maybe I can end up scribbling some stuff.
You will be able to have contact with specialized professionals and companies that create music, sound effects and sound in general to games!
Being in know as one of the first game composers in Brazil, Antonio Teoli scored almost 500 games including Second Life, Taikodom, Jelly Splash, Finding Monsters, Bloodgate among others
Working with sound in games
Discussion about the necessary ideas to create a proper soundtrack for a game, considering elements such as game design, story, art and other references.
Chosen by the site Drops de Jogos as the game musician of 2015 in Brazil, works since 2008 with music and sound effects creation for more than 40 games, is currently working with the games Rocket Fist and Eternity, for PS4, Xbox One and PC. Already has lectured in more than 20 events and nowadays besides the studio PXLDJ Soundworks also keeps the online learning platform of music for games known as Game Audio Academy, where annually distributes more than 20 hours of free content and complete courses.
Creating music for games in practice
In this lecture he will show how to create a video game music from conception until its delivery for the game.
Having a good idea is more complex that it seems like. Learn how is the Game Design part in development from specialized professionals.
Marientina Gotsis is Assistant Professor of Research at the Interactive Media & Games Division of the School of Cinematic Arts at the University of Southern California and she directs the Creative Media & Behavioral Health Center.
Games for Physical and Mental Health
Overview of how games can be used to improve physical and mental health and exciting future possibilities in this area.
Game designer and game producer with background as academic researcher, teacher, pixel artist, painter and others.
Design de Emoções:
como passar o sentimento pelo Game Design
Once story or emotions become the goal in a game, most people tend to believe that strongly worded sentences are needed. Although this is one possible method, there are many other alternatives to induce the player into feeling emotion. Join us as we explore the medium to find ways of conveying emotion without words.
Do you have some or none experience in game development but you want to learn more? Our speakers will guide you through this universe of possibilities.
Kadri Ugand is the Co-founder of GameFounders, the global gaming startup accelerator. She has built up a network of 200+ mentors, partners and friends from the game industry to help young studios grow. Over the past few years she has seen over 1000 gaming startups and invested in 38 teams so far. Regularly speaking at games conferences around the globe on strategies, investment and networking, she enjoys contributing to the growth of exceptional teams.
Kadri is also one of the founders and president of the IGDA Estonia chapter and founder of Digix, the first digital creative media incubator in the Baltic states.``
How to choose the right path
for your game studio?
Young game studios often get started by a bunch of friends gathering to make a game. This might lead to a real business, but more often does not. This session discusses the issues young studios should address when starting up.
Bruno Campagnolo is Coordinator of the Course Digital Games at Pontifícia Universidade Católica do Paraná (PUCPR) and is member of the executive committee of Global Game Jam.
Creating your game portfolio
through game jams and events
At this session Bruno will comment about the importance for both students and game professional of having a game portfolio and that one of the bests ways to have it it thought participating game jams and events.
Commentator Eng. Jamil Lopes is Regional Director and MVP (Most Valuable Professional) Microsoft Corp. for 11 years, writes books and articles about Windows and Office. Also lecture in several countries about new technologies and trends, IT consultant ordered by various multinationals. An expert on the Windows platform since version 3.11, has over 100 international IT certifications.
How to become a Microsoft MVP
What is the MVP (Most Valuable Professional) program and how to become one of the most respected specialist from Microsoft.
Mathematics / Economics
One of the most wanted subjects when comes to game development. Learn more about the use of codes at gamming creation with our speakers.
Graduated in Computer Science by São Paulo University. Applications and mobile games developer from 2003 to 2007, develops with Unity since 2010 and is its Evangelist in Latin America since 2012.
Unity services and how they
can help you to achieve sucess
Get to know the services Unity has available to help developers to “climb the second mountain” and achieve success at the gamming industry, that is getting even more competitive in all platforms.
Alexandre Zollinger Chohfi
Graduated in Computer Science from the Federal University of São Carlos (UFSCar), is a former game developer and currently developer apps in Lambda 3 which works with Xamarin, Cordova and frameworks development of cross-platform apps. It is also a former Nokia Developer Champion.
Code Optimization and
tools using C# and Xamarin
In this session the developer and MVP Alexandre Chohfi will show some optimization techniques that can be applied when using C # and Xamarin. These techniques can benefit any development project, but the examples used will be directed to creating games.
Breathes games and computers since 1984 and work with games since 2004. Artist and general developer with multidisciplinary knowledge. Experienced in the creation, production, and publishing games and apps.
Code and Unity: the entrails of a published game
After just over a month of work, “Veloz” has been downloaded 0.5 million times in the App Store. Find out how a game can be well polished and developed with techniques and useful market optimizations..
This subject is for those who already have the knowledge in game development and wants to improve it as much as possible in different areas of creation.
One of the creators of the game Lenda do Herói (Song For a Hero) and it's funding campaign. Working as producer and business manager at Dumativa Creative Studio, the first game company to enter the creative economy program from Rio de Janeiro's City. Has also worked as research in ``gameficiation for learning`` at LabCEO, a lab inside Federal Fluminense University in Rio de Janeiro State.
Community building in Brazil –
A story of the Pixel Hero
How the game “Song for a Hero” (AKA “Lenda do Herói”) became the most successful Brazilian game crowdfunding campaign and manage to bring the Brazilian audience closer to the Brazil’s indie game industry.
Game designer, CG Artist (modeling, textures, animation), Programmer e specialist in programs ad Autodesk Maya and Unity 3D, the mighty and popular game engine.
The session will enlighten possible doubts about game production, workflow, techniques and process. Presenting problems and solutions found in the industry, in casual and midsize game production.