Game Experience Brazil

It is the biggest online game development event of the world, in 2015 more than 5.000 people participated online from students, teachers, developers and interested in the area.

After 2015 success GX Brazil returns in 2016 held from March 26 through 30 at the website and at Microsoft’s Channel 9, during the night at the week and in the afternoon in the 26 and 27. The event aims to promote gaming industry by approaching gamers and students to developers around the globe who can share their expertise to develop the gamming industry.

The GX Brazil is held by the Microsoft Innovation Center (MIC) and have partnership with Signum Game Studio.

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Schedule

The time is in -3 GMT.

Time and sessions may be changed without notice.

March 26

Kadri Ugand

2 PM to 3 PM

Alexandre Chofi

3 PM to 4 PM

Thais Weiller

4 PM to 5 PM

March 27

Marientina Gotsis

2 PM to 3 PM

Bruno Campagnolo

3 PM to 4 PM

Thiago Bertoni

4 PM to 5 PM

March 28

Mike Azevedo

7 PM to 8 PM

Jamil Lopes

8 PM to 9 PM

Rafael Bastos

9 PM to 10 PM

March 29

Jay Santos

7 PM to 8 PM

Antonio Teoli

8 PM to 9 PM

Marcela Versiani

9 PM to 10 PM

March 30

 Thiago Adamo

7 PM to 8 PM

Rodolfo Calabrezi

8 PM to 9 PM

Microsoft Xbox

9 PM to 10 PM

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Art

Learn about the artistic universe of game development. Professionals and professors of the subject will speak about how to create for games.

Mike Azevedo - Illustrator and Concept Artist- Brazil

Mike Azevedo

Mike Azevedo

Illustrator and Concept Artist - Freelancer

Work as Concept Artist and Illustrator for brazilian and international games, as iot Games, Guerrilla Games, Games Workshop, VOLTA, Applibot and as a speaker at events as GX Brazil 2015, Creative Juice Brazil,ICONIC, IFCC and THU.

Art for Games and

portfolio creation

In my session I will talk about some topics of my daily work for big game companies, showing some examples of work and features of a good game portfolio.

Digital Painting

70%

Illustration

60%

Photoshop

50%

Marcela Versiani - Concept Artist - Brazil

Marcela Versiani

Marcela Versiani

Concept Artist - Blackriver Studios

Has 13 years experience in illustration and character design. Currently works as Concept Artist for one of the biggest game studios in Brazil, Blackriver Studios.

Misturando ideias e rascunhos

During the session I’ll show how my creative process works, my inspirations and influences, maybe I can end up scribbling some stuff.

Detail Oriented

100%

Digital Painting

90%

Character Design

90%

Music

You will be able to have contact with specialized professionals and companies that create music, sound effects and sound in general to games!

Antonio Teoli - Music Composer and Sound Designer - Brazil

Antonio Teoli

Antonio Teoli

Music Composer and Sound Designer - Teoli Soundworks

Being in know as one of the first game composers in Brazil, Antonio Teoli scored almost 500 games including Second Life, Taikodom, Jelly Splash, Finding Monsters, Bloodgate among others

Working with sound in games

Discussion about the necessary ideas to create a proper soundtrack for a game, considering elements such as game design, story, art and other references.

Composing

85%

Sound Design

70%

Audio Direction

70%

Thiago Adamo - Composer and Sound Designer - Brazil

Thiago Adamo

Thiago Adamo

Composer and Sound Designer - PXLDJ Soundworks and Game Audio Academy

Chosen by the site Drops de Jogos as the game musician of 2015 in Brazil, works since 2008 with music and sound effects creation for more than 40 games, is currently working with the games Rocket Fist and Eternity, for PS4, Xbox One and PC. Already has lectured in more than 20 events and nowadays besides the studio PXLDJ Soundworks also keeps the online learning platform of music for games known as Game Audio Academy, where annually distributes more than 20 hours of free content and complete courses.

Creating music for games in practice

In this lecture he will show how to create a video game music from conception until its delivery for the game.

Composer

90%

Sound Design

90%

Audio Director

90%

Game Design

Having a good idea is more complex that it seems like. Learn how is the Game Design part in development from specialized professionals.

Marientina Gotsis - Research Assistant Professor of Interactive Media & Games - Greece

Marientina Gotsis

Marientina Gotsis

Research Assistant Professor of Interactive Media & Games - University of Southern California

Marientina Gotsis is Assistant Professor of Research at the Interactive Media & Games Division of the School of Cinematic Arts at the University of Southern California and she directs the Creative Media & Behavioral Health Center.

Games for Physical and Mental Health

Overview of how games can be used to improve physical and mental health and exciting future possibilities in this area.

Health

100%

Game Design

80%

Engeneering

40%

Thais Weiller - Game Designer - Brazil

Thais Weiller

Thais Weiller

Game Designer - Freelancer

Game designer and game producer with background as academic researcher, teacher, pixel artist, painter and others.

Design de Emoções:

como passar o sentimento pelo Game Design

Once story or emotions become the goal in a game, most people tend to believe that strongly worded sentences are needed. Although this is one possible method, there are many other alternatives to induce the player into feeling emotion. Join us as we explore the medium to find ways of conveying emotion without words.

Pasta Skills

40%

Academic

Do you have some or none experience in game development but you want to learn more? Our speakers will guide you through this universe of possibilities.

Kadri Ugand - GameFounders - Estonia

Kadri Ugand

Kadri Ugand

Co-founder - GameFounders

Kadri Ugand is the Co-founder of GameFounders, the global gaming startup accelerator. She has built up a network of 200+ mentors, partners and friends from the game industry to help young studios grow. Over the past few years she has seen over 1000 gaming startups and invested in 38 teams so far. Regularly speaking at games conferences around the globe on strategies, investment and networking, she enjoys contributing to the growth of exceptional teams.

Kadri is also one of the founders and president of the IGDA Estonia chapter and founder of Digix, the first digital creative media incubator in the Baltic states.``

How to choose the right path

for your game studio?

Young game studios often get started by a bunch of friends gathering to make a game. This might lead to a real business, but more often does not. This session discusses the issues young studios should address when starting up.

Networking

95%

Strategy

90%

Game Development

70%

Bruno Campagnolo - PUCPR - Brazil

Bruno Campagnolo

Bruno Campagnolo

Digital Games Course Coordinator - PUCPR

Bruno Campagnolo is Coordinator of the Course Digital Games at Pontifícia Universidade Católica do Paraná (PUCPR) and is member of the executive committee of Global Game Jam.

Creating your game portfolio

through game jams and events

At this session Bruno will comment about the importance for both students and game professional of having a game portfolio and that one of the bests ways to have it it thought participating game jams and events.

Jamil Lopes - MS-EDU Technologies - Brazil

Jamil Lopes

Jamil Lopes

CEO - MS-EDU Technology

Commentator Eng. Jamil Lopes is Regional Director and MVP (Most Valuable Professional) Microsoft Corp. for 11 years, writes books and articles about Windows and Office. Also lecture in several countries about new technologies and trends, IT consultant ordered by various multinationals. An expert on the Windows platform since version 3.11, has over 100 international IT certifications.

How to become a Microsoft MVP

What is the MVP (Most Valuable Professional) program and how to become one of the most respected specialist from Microsoft.

Electronic Engeneering

100%

Systems Engineering

100%

Mathematics / Economics

100%

Programming

One of the most wanted subjects when comes to game development.  Learn more about the use of codes at gamming creation with our speakers.

Jay Santos - Unity Technologies - Brazil

Jay Santos

Jay Santos

Evangelist - Unity Technologies

Graduated in Computer Science by São Paulo University. Applications and mobile games developer from 2003 to 2007, develops with Unity since 2010 and is its Evangelist in Latin America since 2012.

Unity services and how they

can help you to achieve sucess

Get to know the services Unity has available to help developers to “climb the second mountain” and achieve success at the gamming industry, that is getting even more competitive in all platforms.

Programming

99%

Liking Unity

100%

Describe habilities

1%

Alexandre Chofi - Lambda 3 - Brazil

Alexandre Zollinger Chohfi

Alexandre Zollinger Chohfi

Software Developer Engineer - Lambda 3

Graduated in Computer Science from the Federal University of São Carlos (UFSCar), is a former game developer and currently developer apps in Lambda 3 which works with Xamarin, Cordova and frameworks development of cross-platform apps. It is also a former Nokia Developer Champion.

Code Optimization and

tools using C# and Xamarin

In this session the developer and MVP Alexandre Chohfi will show some optimization techniques that can be applied when using C # and Xamarin. These techniques can benefit any development project, but the examples used will be directed to creating games.

Xamarin

99%

C#

90%

Games

60%

Rodolfo Calabrezi - Cruel Byte - Brazil

Rodolfo Calabrezi

Rodolfo Calabrezi

Game Developer - Cruel Byte

Breathes games and computers since 1984 and work with games since 2004. Artist and general developer with multidisciplinary knowledge. Experienced in the creation, production, and publishing games and apps.

Code and Unity: the entrails of a published game

After just over a month of work, “Veloz” has been downloaded 0.5 million times in the App Store. Find out how a game can be well polished and developed with techniques and useful market optimizations..

Programming

66%

Art

33%

Eating Salad

1%

Game Development

This subject is for those who already have the knowledge in game development and wants to improve it as much as possible in different areas of creation.

Rafael Bastos - Dumativa Creative Studio - Brazil

Rafael Bastos

Rafael Bastos

Producer - Dumativa Creative Studio

One of the creators of the game Lenda do Herói (Song For a Hero) and it's funding campaign. Working as producer and business manager at Dumativa Creative Studio, the first game company to enter the creative economy program from Rio de Janeiro's City. Has also worked as research in ``gameficiation for learning`` at LabCEO, a lab inside Federal Fluminense University in Rio de Janeiro State.

Community building in Brazil  –

A story of the Pixel Hero

How the game “Song for a Hero” (AKA “Lenda do Herói”) became the most successful Brazilian game crowdfunding campaign and manage to bring the Brazilian audience closer to the Brazil’s indie game industry.

Lidership

55%

Planning

30%

Game Design

15%

Thiago Bertoni - Odin Game Studio - Brazil

Thiago Bertoni

Thiago Bertoni

Production Director - Odin Game Studio

Game designer, CG Artist (modeling, textures, animation), Programmer e specialist in programs ad Autodesk Maya and Unity 3D, the mighty and popular game engine.

 Game Development

The session will enlighten possible doubts about game production, workflow, techniques and process. Presenting problems and solutions found in the industry, in casual and midsize game production.

Production Director

90%

Artist

80%

Programmer

80%

Contact

Name

Email

Subject

Message

Sponsors

Support

Maker